Resurrection Day

Rag Man’s power grows – no longer content to simply bring himself back from the dead, he is now resurrecting an army of monsters to fight alongside him! To have any chance of defeating Rag Man once and for all, your characters will need to work together to weaken him by killing monsters and gaining souls, but it’s difficult when nothing stays dead!


Jump To:
Setup
Game Modes
FAQ
Challenge Cards
Credits


Setup

Card(s) Needed

Goal

The challenge is won when Resurrected Rag Man is defeated and doesn’t resurrect.


Setup

  1. Choose a difficulty level for the challenge:
    Normal
    Hard
    Ultra Hard
  2. Set up as normal for solitaire/co-op mode.
  3. Place Resurrected Rag Man face up to one side of the monster slots in a final boss slot.
    (feel free to use your regular Rag Man card as a stand-in to represent this!)
  4. Reveal cards from the top of the monster deck until you reveal 2 non-boss monster cards. Put those 2 cards into discard and the rest on the bottom of the deck.

Global Modifiers

Resurrection (Normal/Hard)
When a monster dies, after gaining rewards, the active player rolls-
1 or 6: Put that monster card in a minion slot.

Resurrection (Ultra Hard)
When a monster dies, after gaining rewards, the active player rolls-
1 or 6: Put that monster card in a minion slot.
2 or 5: Roll again.

From Death Comes Life
When a player dies, put a random non-event monster card from in discard in a minion slot.


Final Boss

You can use your existing copy of Rag Man to represent Resurrected Rag Man and play the challenge, replacing the regular abilities and stats with those detailed on the next page for each difficulty level. There are also example cards if you would rather use those for reference!

On the final page, correctly sized versions of those cards are available if you would like to print them out to refer to whilst you play the challenge (but that is absolutely not required!).

Advertisements

Game Modes

Note: At all difficulty levels, if Resurrected Rag Man dies and doesn’t resurrect, you win! You do not need to roll for the global modifier Resurrection.


Normal

If Resurrected Rag Man would die, instead roll-
If the result plus the number of souls controlled by all players is less than or equal to 8, it resurrects (it heals to full , the active player gains its rewards and cancels their attack), then put a random non-event their attack), then put a random non-event monster card in discard in a minion slot.

Resurrected Rag Man has +1 for each minion in play.

Resurrected Rag Man starts with 4.


Hard

If Resurrected Rag Man would die, instead roll-
If the result plus the number of souls controlled by all players is less than or equal to 10, it resurrects (it heals to full , the active player gains its rewards and cancels their attack), then put a random non-event monster card in discard in a minion slot.

Resurrected Rag Man has +1 fs[Icon_dice] for each minion in play, and +1 for every 2 minions in play.

Resurrected Rag Man starts with 4 .


Ultra Hard

If Resurrected Rag Man would die, instead roll-
If the result plus the number of souls controlled by all players is less than or equal to 10, it resurrects (it heals to full , the active player gains its rewards and cancels their attack), then put a random non-event their attack), then put a random non-event monster card in discard in a minion slot.

Resurrected Rag Man has +1 and +1 for each minion in play.

Each time Resurrected Rag Man kills a player, choose a random non-event monster card soul they control, if able. It becomes a monster and they put it in a minion slot.

Resurrected Rag Man starts with 4.


Competitive

The challenge is primarily designed for solo and co-op mode, but you can also play a game of regular competitive Four Souls with an added twist. The setup is as normal, except that Resurrected Rag Man starts the game in a final boss slot. The game is won not when a player reaches four souls, but when a player kills Resurrected Rag Man. The normal difficulty version of the boss should be used with one change – when rolling to see if the boss resurrects you add the number of souls controlled by the active player only to the result. If Resurrected Rag Man doesn’t resurrect, the active player wins!

Advertisements

FAQ

When I kill a minion do I have to roll to see if it is resurrected again?
Yes, monsters in minion slots are still considered ‘monsters’, and so are affected by any ability that targets monsters – and that includes the Resurrection global modifier of the challenge!

I killed a boss, but it got resurrected – do I still get the soul?
You do not – that boss is resurrected and put in a minion slot, and so is not gained as a soul. You’ll have to defeat it again for another chance at that soul!

There are 5 minions in play – can I even still hit Resurrected Rag Man?
Yes. Remember that a monster’s evasion (the dice icon) can never go above 6 or below 1!

I killed a monster that has a triggered ability that triggers when it dies – what happens?
When a monster dies, the order of steps to take is as follows:

  1. It is moved to discard.
  2. Abilities that trigger when a monster dies, but not after gaining rewards, trigger.
  3. Refill monster slots, if applicable.
  4. The active player gains any rewards from the monster.
  5. Abilities that trigger when a monster dies, but after gaining rewards, trigger.
  6. If the monster was a boss, it becomes a soul and the active player gains it.
    If the monster in question has a triggered ability with the same trigger of ‘when this dies, after gaining rewards’ as the global modifier Resurrection, then the active player will get to decide the order in which they are put on the stack, just as in any other scenario where two triggered abilities trigger at the exact same time. If the card in question changes zones as a result of either the global modifier Resurrection (by being put in a minion slot from discard) or through another triggered ability (ie. being put into the monster deck, gained as an item, etc.), it becomes a new object and any further abilities that would have targeted it will fizzle as they can no longer find it.
Advertisements

Challenge Cards

Normal/Hard
Ultra Hard

Credits

Creator of Four Souls  Edmund McMillen 
Challenge Design  Charlie Gill
Challenge Art  orisghost
Producer  Dustin Wessel
Rules Advisor  Sevenut
Official TTS Table  Jeremy Silliman, maths
Playtesting TTS Table  Troy Thompson
Special thanks to all of our playtesters

Information on this page is transcribed from the official PDF file with minor edits to grammar for clarity.

Leave a Reply

Your email address will not be published. Required fields are marked *